Penerapan Algoritma Backpropagation Pada Game Pengenalan Nahwu Di Mi Darul Falah Jepara

Authors

  • R Hadapiningradja Kusumodestoni Fakultas Sains dan Teknologi, Teknik Informatika, UNISNU Jepara 4 LPPM, UNISNU Jepara
  • Adi Sucipto Fakultas Sains dan Teknologi, Teknik Informatika, UNISNU Jepara 4 LPPM, UNISNU Jepara
  • Sela Nur Ismiati Fakultas Sains dan Teknologi, Teknik Informatika, UNISNU Jepara 4 LPPM, UNISNU Jepara
  • M Novailul Abid Fakultas Sains dan Teknologi, Teknik Informatika, UNISNU Jepara 4 LPPM, UNISNU Jepara

DOI:

https://doi.org/10.31961/positif.v5i2.831

Abstract

Nahwu is a science that studies Arabic grammar. Nevertheless, the interest of students in learning nahwu is currently decreasing. It happens because the technological advancement vastly develops but the way of learning it is still conventional and tends to be boring. Based on the school data for the academic year of 2017/2018 at MI Darul Falah Sirahan Cluwak Pati, there were only 20 students able to undestand nahwu well out of 60 students who started learning nahwu in class IV. Technological development has brought many changes to things around us. One of the most developed at the meantime is game. Lately games have become something very fast developing. Using the game to be used as a secondary learning media for students in learning nahwu is considered quite effective. The method used in designing this game was Backpropagation meaning an algorithm based on artificial neural networks which is used to determine and take decision that is used to determine scores and levels in the Nahwu Introduction Game. The tools used in this game-making are construct 2, an HTML5-based game maker specifically for the 2d platform. The results of this study were an Android-based Nahwu Introduction Game.

Downloads

Download data is not yet available.

References

Alghalayaini, Musthafa. (2002). Jamiu Addurus Al ‘Arabiyyah. Beirut Libanon.

Al Jarimi, Ali & Amin, Musthafa. (2002). An Nahwu Al Wahdih. Semarang : Toha Putra.

Chandra K., Ian (2009). Desain Kreatif dengan CorelDRAW X4. Jakarta: PT Gramedia.

Castronova, Edward. (2006). Synthetic Worlds: The Business and Culture of Online Games. University Of Chicago Press Oxford English Dictionary.2008. Oxford University Press

Costikyan, G. (2013). Uncertainty in Games. MIT Press,20. Nilwan, Agustinus. 1998. Pemrograman Animasi dan Game Profesional. Jakarta: Elex Media Komputindo.

Gustafon, David. (2002). Software Engineering: Theory and Problems of Software Engineering, McGraw-Hill Higher Education.

Khasanah, Nur., Meimaharani, Rizkysari. & Listyorini, Tri. (2014). Build Educative Game as Tool Teaching Science Nahwu Jurumiyah for Android Based. Icetia 2014, ISSN 2407- 4330, pp.283-288.

Mukhlisin, M., Arif. (2014). Game Sharraf Solitaire Menggunakan Neural Network Backpropagation Untuk Penentuan Level Pada Game Pembelajaran Tashrif Istilahi Dalam Ilmu Sharraf. Malang: UIN Maulana Malik Ibrahim.

Prastowo, Andi. (2016). Metode Penelitian Kualitatif dalam Prespekstif Rancangan Penelitian. Djogjakarta : Ar- Ruzz Media.

Pressman, R.S. (2010) Software Engineering: a Practioner’s Approach 7th Edition, McGraw- Hill Higher Education.

Roedavan, Rickman (2017) Construct 2 Tutorial Game Engine.Bandung: Informatika.

Sanbalawen Sabeh, M.A. (2015). Implementasi Neural Network Backropagation pada Levelling Game Tebak Hukum Tajwid Juz ‘Amma. Malang: UIN Maulana Malik Ibrahim.

Sommerville, I. (2011) Software Engineering 9th Edition. Addison- Wesley.

Syukron, Muhammad. (2016). Penerapan Algoritma Backpropagation Untuk Menetukan Level Bonus Dan Score Bonus pada Game Edukasi Nahwu Menggunakan Kartu Berbasis Android. Malang: UIN Maulana Malik Ibrahim.

Wahyuningrum, Tenia & Januarita, Dwi. (2014). Perancangan WEB e-Commerce dengan Metode Rapid Application Development (RAD) untuk Produk Unggulan Desa. Seminar Nasional Teknologi Informasi dan Komunikasi Terapan 2014 (SEMANTIK 2014). Semarang, 15 November 2014. ISBN: 979-26-0276

Wargo, John M. (2018). A Better Way to Exercise Cordova Plugins.Cordova Apache, 2 Februari, pp.65.

Downloads

Published

2019-12-08

How to Cite

Kusumodestoni, R. H., Sucipto, A., Ismiati, S. N., & Abid, M. N. (2019). Penerapan Algoritma Backpropagation Pada Game Pengenalan Nahwu Di Mi Darul Falah Jepara. POSITIF : Jurnal Sistem Dan Teknologi Informasi, 5(2), 103–110. https://doi.org/10.31961/positif.v5i2.831